The eight ways an agent loop should stop. One simulation clock advances every playhead; each exit freezes at its own threshold with a halted pill, the poster holds, then the cycle resets.
the one exit teams design for
catches the task that would never finish
the exit that cancels the 3am invoice
for runs that outgrow their deploy window
busy every turn, changing nothing
a kill switch within actual reach
stop retrying into the same wall
the work got done somewhere else